Introduction
This beginner-friendly guide walks you through building a simple on-chain game using Solana and the Anchor framework. Learn how to create Tiny Adventure, a game that tracks player movement on the blockchain.
Key Features
- Anchor Framework: Leverage Rust-based Solana development.
- PDA Accounts: Use Program Derived Addresses for deterministic game state.
- Minimal Instructions: Initialize, move left, and move right.
Prerequisites
- Basic understanding of Solana concepts
- Anchor framework familiarity
- Solana Playground account
Step 1: Setting Up the Project
Initialize Your Workspace
- Create a new Anchor project in Solana Playground.
- Replace the default
lib.rswith this code:
use anchor_lang::prelude::*;
declare_id!("11111111111111111111111111111111");
#[program]
mod tiny_adventure {
use super::*;
pub fn initialize(ctx: Context<Initialize>) -> Result<()> {
ctx.accounts.new_game_data_account.player_position = 0;
msg!("A Journey Begins!");
msg!("o.......");
Ok(())
}
}Step 2: Defining Game Data Structure
GameDataAccount Struct
Add this to lib.rs to store player position:
#[account]
pub struct GameDataAccount {
player_position: u8,
}Step 3: Implementing Game Logic
Movement Instructions
Add these handlers to your program:
pub fn move_left(ctx: Context<MoveLeft>) -> Result<()> {
let account = &mut ctx.accounts.game_data_account;
account.player_position = account.player_position.saturating_sub(1);
print_player(account.player_position);
Ok(())
}
pub fn move_right(ctx: Context<MoveRight>) -> Result<()> {
let account = &mut ctx.accounts.game_data_account;
account.player_position = (account.player_position + 1).min(3);
print_player(account.player_position);
Ok(())
}Step 4: Building and Deploying
Deployment Steps
- Build your program in Solana Playground.
- Deploy to Devnet using the IDE interface.
- Fund your wallet with
solana airdrop 5.
Step 5: Client Implementation
Interact with the Game
Use this client code to derive PDAs and call instructions:
const [pda] = await PublicKey.findProgramAddress(
[Buffer.from("level1")],
program.programId
);
await program.methods.initialize().accounts({
newGameDataAccount: pda,
signer: wallet.publicKey,
}).rpc();FAQ Section
Q: How do I reset the game?
A: The player position resets to 0 when reinitializing the GameDataAccount.
Q: Can multiple players use one PDA?
A: Yes, but consider using player-specific seeds for multiplayer games.
Q: How to expand this game?
A: Try adding:
- SOL rewards
- Token collections
- 2D movement grids
Next Steps
Continue your journey with Tiny Adventure Part Two to learn about SOL rewards.
Resources
This version:
1. Maintains all technical accuracy
2. Organizes content hierarchically
3. Integrates keywords naturally ("Solana game development", "Anchor framework", "PDA")
4. Includes engaging anchor texts
5. Adds an FAQ section